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Cannot print cloud outliner
Cannot print cloud outliner






When the pointer is over the bar the cursor changes to a up/down drag indicator. The options you set here don't affect the docked Outliner, such as using different search or filtering options.ĭrag the divider bar at the bottom of the window up. Open another instance of the Outliner in a floating window.Ĭhoose Panels > Tear Off Copy. Open an attribute in the Expression Editor. You cannot edit attribute values in the Outliner - use the Attribute Editor or Channel Box instead. You can further expand multi-value attributes.

#Cannot print cloud outliner plus

You can also limit the display of attributes with the Outliner’s Show > Attributes submenu.Ĭlick the round plus ( ) or minus ( ) next to the node’s name. Once it's displayed again, select the node and choose Unhide to change its hidden state.ĭouble-click the icon next to the node’s name.ĭisplay attributes (channels) in the Outliner. To hide a node in the Outliner, select it and select Display > Hide In Outliner > Hide.Ī node hidden this way cannot be seen in the Outliner, so you must select Ignore 'Hidden In Outliner' in this menu to temporarily display it, or select it from the view panel or another editor before it can be unhidden. In the Outliner, the node's name is gray. To hide a node in a view panel, select it and press H.

cannot print cloud outliner

If more than one material is assigned, shaders are grouped under a Materials heading. The material assigned is shown below the object. Select options from the Outliner’s Show > Objects submenu.ĭisplay materials assigned to each object. You can choose Display > Ignore 'Use Outliner Color' to use the default colors in the Outliner without needing to change the settings in the Attribute Editor.įilter which type of objects are displayed. In the Attribute Editor, click the Transform or Shape tab, select Display > Use Outliner Color, and select the color to use. In node names, all punctuation except for the underscore (_) and the pound sign (#) are illegal characters.Ĭhange the color of a node's name in the Outliner. Select an object in the view panel and press F in the Outliner to find its node.ĭouble-click the node name, or select it and press Enter. See Search for nodes for more information on search options. Type node names in the Search field at the top of the Outliner. You can also select the child node and select Edit > Unparent or press Shift+P. Middle-drag and drop the child node in an empty area of the Outliner, or to another node that you want to be its parent. Middle-drag and drop it between two other nodes.īring a node out from under its parent (unparent it). If you can’t see both nodes at the same time in the Outliner, use Edit > Parent or press P instead. This can also be a group's Transform node. Middle-drag and drop it on top of the node you want to be its parent. Make a node a child of another node (parent it). To fast pan Ctrl + Alt + middle-drag or (Mac OS X) Ctrl + Option + middle-drag. Shift + click the plus or minus next to the node name.Īlt + middle-drag, or (Mac OS X) Option + middle-drag.

cannot print cloud outliner

The former adds to the selection, while the latter toggles on and off the last selection.Įxpand or collapse the level under a node.Ĭlick the plus or minus next to the node name.Įxpand or collapse all levels under a node (quick way to see all nodes). Shift + click or Ctrl + click the object node names in the Outliner. With complex scenes it is often easier to select an object by clicking its name in the Outliner than trying to click it in a view panel. Click the object node name in the Outliner.






Cannot print cloud outliner